6/19 Jobs available at Sony Computer Entertainment of America. Learn the
PlayStation2 architecture, meet lots of game developers, and write
your own ticket in the game industry! See /csua/pub/jobs/SCEA. -mogul
\_ isn't this system "already dead" before it's even released
in the U.S.?
\_ You're funny! -mogul
\_ No. It's already dead. Xbox is going to destroy
ps2 across the U.S. Release it fast and sucker in
as many v1.0 victims as you can. You'll need a new
job by Xmas of 2001.
\_ The Best scenario for the X-Box as a gaming
console is for microsoft NOT to lose their shirt,
on selling a unit which cost $50-100 more then
it should to manufacture. -nweaver
\_ uhh nick, we all know you area dumbass but I
just want to point out that the money is not in
the consoles. The money is in the games.
\_ in clear laymen's terms, why is it harder to develop
games for the ps2 than let's say...the dreamcast. the
"difficulty" for making games for this unit is supposedly
higher than the saturn, which was already THE worst
nightmare platform.
\_ It's not harder, just requires people to learn more and
think differently. Take the job and find out. -mogul
\_ Translation: you didn't release a SDK. Thanks.
\_ You could look at it that way. -mogul
\_ Always have to have the last word, eh?
\_ Supposedly it is tougher than the Saturn. Mainly because
Sony didn't bother to develop any guildlines for the best
way to impiment a given effect. So apparently programmers
will get halfway through doing something in way X, when
they figure out they should've been doing way Y and have
start completely over. (Note: I can't imagaine the PSX2
is worse than the Atari Jaguar though, talk about
nightmare systems...)
\_ Sony put out a library for PS that developers hated. They
said they'd rather have the raw metal and specs and write
their own libs; eventually Sony gave out the specs and the
games got a lot better as a result. For the PS2, Sony
skipped the libraries and gave developers what they said
they wanted. Unfortunately, they didn't count on the
number of super-lame PC programmers fleeing their
shrinking share of the games market; these are people
raised with DirectX, with no idea how to program a
graphics pipeline on their own. These are the same people
who are complaining the loudest whenever they're
interviewed. I was a PC game developer, and I made the
switch. It's NOT that hard. -mogul
\_ Hey, good way to do developer relations!! I can't
wait to join up with an attitude like that.
--super-lame PC programmer staying in shrinking
market
\_ I didn't say all PC game programmers are
super-lame... Just that there are a lot of them.
\_ Why not release a library to placate the super-lame
programmers, and also release the specs? Seems like
the right way to go, even if you accept the thesis
that only people that can program the bare metal are
going to turn out worthwhile games. -brg (not a game
programmer, or even a game programmer wannabee)
\_ That was my logic, and apparently it just
occurred to someone in Japan where
(unfortunately) all such decisions are made. A
lib will be released shortly. -mogul
\_ So this is a heavily top-down org-chart sort
of place good for drones but bad for anyone
who might stand out? Get a new watch after
20 years of making the company millions each
year?
\_ This is just for what goes in the
official devkit. Sony treats its
employees extremely well. -mogul
\_ "Hi! I am Dilb^Wmogul, loyal peon."
\_ Welcome to the japanese way of doing
business.
\_ Microsoft seems like a great place
to work... I'm sure they'd love to
have you on the X-Box, and they're
not very top-down... -interviewee
\_ Microsoft is a shitty place to
work and has an uncertain future.
\_ Over there, they ride linux
and run bikes over with suvs |