Berkeley CSUA MOTD:Entry 43671
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2018/11/14 [General] UID:1000 Activity:popular
11/14   

2006/7/14-18 [Computer/HW/Memory, Computer/SW/Unix] UID:43671 Activity:nil
7/14    So as I understand it, Intel introduced Hyperthreading because the
        penalty for a cache miss or branch misprediction on Netburst was huge
        so to make up for it they could work on a different thread while
        waiting for memory latency.  Given that the Core2 architecture has
        such a wide execution path, couldn't they use HT to try and keep all
        those execution units full?
        \_ I attended one of Intel's talks on campus and the "huge penalty"
           myth is a myth. As the number of pipelines increases, the depth
           of the miss and a pipe flush is longer, yes. However, keep in mind
           that since each stage in the pipe is shorter the clock cycle is
           also faster. Thus, in terms of absolute time (time=number of
           pipes that need to be flushed * cycle time), the increase in P4
           from the old architecture is only increased by ~20% time, which
           is insignificant in computer science speak.
             As for keeping execution units full, it's very much application
           dependent. Even with the huge instruction reorder mechanisms some
           applications still can't utilize them all.
2018/11/14 [General] UID:1000 Activity:popular
11/14   

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