7/17 People, you have to give me time to read the post before you
nuke. Again: for those of you working in the game industry
either as a programmer or in the art department, can you
describe the reality of such a job other than the long
hours and the substandard pay (compared to other possible
cs/art jobs)? Is it in enjoyable, or do the tight deadlines
typically make the whole experience downright unpleasant?
It's a little bit hard to get the inside opinion on this
type of thing, informational interviews can only show you
so much. -- disgruntled non-cs, non-arts bitter alum
\_ What would you be doing? What is the company? Do you
know anyone there? A "game company" doesn't mean much.
Specifics, believe it or not, help.
\_ Non art? Non CS? What else is there?
\_ a shit job like mine; there are endless number of shit
jobs but only a few good ones -- bitter alum
\_ working in games is a lot like work in other industries
\_ I think Blojo and Bolt Action have it right:
You work on games to have fun, try new things, do nifty
tricks in your code, but you earn your money by calling
yourself "Berkeley Consulting Group" and charge corporate
suits to fix problems.
\_ No, actually, Blizzard has it right. Blojo and Co aren't
talented enough to actually make a game that sells, so they
have to whore themselves to stay afloat.
\_ I bow to your superior wisdom and demonstrably
is coming up with a unique play concept. This has NOTHING
vast experience. -blojo
\_ Oh spare me your posturing and write something that
sells. Or if you don't want to write something that
sells at least tell your people that they are working
at a java-monkey consulting company, not a game
company like you claim.
\_ Look man, you've obviously never talked to anyone
who works with me, and you don't know anything
about the game industry. If you sign your name
then at least I will know who to shun.
-blojo
\_ And you do? Just get something published for
crying outloud. At least I don't claim any
knowledge, you do. Which of us is a greater
fool?
\_ you are, reiffin. -tom
\_ Nothing wrong with having a hobby company and supporting
it with your consulting work. Didn't they get a game on
http://Won.Net or MS game zone or something? Some tank hunter
thing?
\_ Lack of talent isn't a sin, but it sure sucks.
\_ You're both wrong. The tough part of making a "hit" game
is coming up with a unique play concept.
\_ horseshit. Nearly all the hit games are rehashes of
existing concepts. -tom
This has NOTHING
to do with how '1337 a programmer you are. Once you
have that, there are any number of good programmers who
can execute the concept. The benefit of having an uber-hacker
is that it can run on a pentium 100, vs a pentium 500.
[plus these days, you gotta have good artists]
\_ And sounds/music too with all that 3d audio shit going on.
SPOCK! MUST-HAVE-MORE-EYE-CANDY! AAAARRRRRGGGGHHH!!!
\_ *sigh*
\_ Oh right. "*sigh*" yerself. Like you never mushed a thread
before.
\_ Though this has little to do with the thread, but in light of recent
posts trying to get people to sign on with Sony, etc., if you
happen to end up working for a Japanese company, you can begin
to feel sorry for yourself: you have no future. There are many
reasons Japanese companies can't make good software / hire good
CS-competent staff. Most of the good games sold by the Japanese
gaming industry are games written by other companies, sold under
their brand name label. I interviewed with a Japanese software
game maker once a few years back, and I have interviewed with
Sony (non-gaming division, though) and many other Japanese-run
companies. Most of the 50-year old dweebs in charge have no
klew about computers and software at all. Maybe they know their
hardware really well, but software and common sense and logic
often escape the Japanese gurus. There was this big thing in the
80's about the Japanese-style of management. Trust me, there
is not much happening in the back offices of most Japanese corp-
orations these days. Simple, individual Greed has replaced most
of what was a decent model 15-20 years ago... in fact, I'm not
convinced it ever was a decent model to follow. Sorry for the
long excerpt, but I wanted to write a bunch more. If you're
mulling over working for a Jap. company, send me mail first.
I'll do my best to convince you otherwise. --mtbb
\_ So, if I understand you correctly, working for a Japanese
company has both very high short and long term benefits and
no real drawbacks and you strongly recommend working at a
Japanese company even for less pay because the other
benefits are so great?
\_ BUT AS1AN CHYX R __H0TTT_!!!1! 1 WANT 2 W0RK 4 A JAPN3Z3
CUMPANY BECUZ 1"M H0P1NG THAT A L0T UV YUNG AS1AN CH1X 1N
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