Berkeley CSUA MOTD:Entry 53029
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2009/5/21-29 [Recreation/Computer/Games] UID:53029 Activity:nil
5/21    http://www.businessinsider.com/2008/8/indie-game-developer-finds-success-on-xbox-360-est-825k-sales-in-first-week
        "[blojo] should be able to make game developing a full-time gig."
        What else does he do with his time? This sounds like really crappy
        journalism. Now we just need an iPhone release and he can retire.
   \_ Making a living writing console games by yourself is a huge
      accomplishment these days.  Most games are made by giving a huge
      team millions of dollars for years... and then the game still sucks,
        \_ Btw, just picked up Braid for the Mac, and the game is a joy.
           Also, I keep trying to hit the shift key in real life situations.
           Hm. Maybe I'm playing too much. --erikred
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www.businessinsider.com/2008/8/indie-game-developer-finds-success-on-xbox-360-est-825k-sales-in-first-week
jpg Console game developers -- people who make games for the Xbox, PlayStation, etc. But that's changing thanks to new Internet distribution platforms, and some indie console-game developers are starting to build big businesses. The latest example: Jonathan Blow, developer of the game Braid, an Xbox game that's somewhat similar to early 'Mario' games for Nintendo. At $15 per game, that's $825,000 in first week gross sales. Microsoft takes a cut -- we don't know how much -- but that's still a really impressive debut. Jonathan released his game on the Xbox Live Arcade, the three-year-old virtual store on the Xbox 360 console where users can download older classic games or new games that have been specifically developed for the store. The download store removes a lot of the barriers of entry for an independent developer because they don't have to come up with an expensive distribution strategy. Both Nintendo and Sony also have their own virtual stores that independent developers can use to distribute downloadable games. Jonathan said that with his projected sales (which he didn't break out), he should be able to make game developing a full-time gig. And while not everyone will be as successful as he's been, it's solid evidence that indie developers can now build a substantial business making games for consoles. There's just something magical about falling into an abyss then having a rewind button to get you back in it. They've also broken over some invisible price barriers on XBLA with one of the higher priced titles @ $15 as opposed to the usual $5-10. Stick to crappy tech company rumors and leave the gaming industry alone... The unique ability to rewind time creates some of the best puzzle solving you will find in any platformer. Just because games like Mega Man 2 and Ninja Gaiden are also platformers, it doesnt mean they are Mario-like, sheesh. It's a platform game in which you control a character who climbs ladders, jumps on enemies, and is trying to save a princess. I don't mean to impugn the game--I haven't played it--but I think the comparison is apt for SAI readers. I would say it's actually closer to something like Sokoban or Myst than to Mario, even though it *looks* like a Mario game. Platforming isn't the game's main mechanic (you can't fail a jump or die since you can immediately turn back time). It's a puzzle game where you try to manipulate the elements on screen to create certain results. tibet map, and private vehicle with driver + hotels + entrance fees and meals as listed for your party based on minimum 2 travelers. For any questions, please feel free to contact our customer team with our prompt and personalized travel services.