Berkeley CSUA MOTD:Entry 48544
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2025/04/03 [General] UID:1000 Activity:popular
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2007/11/5-8 [Computer/Companies/Apple] UID:48544 Activity:nil
11/5    http://www.time.com/time/specials/2007/article/0,28804,1677329_1678542,00.html
        iPhone is THE INVENTION OF THE YEAR.
        \_ Yeah, like they know the diff between EDGE and HSDPA.
2025/04/03 [General] UID:1000 Activity:popular
4/3     

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www.time.com/time/specials/2007/article/0,28804,1677329_1678542,00.html
I mean, don't stop reading this, but stop thinking what you're about to think. Or, OK, I'll think it for you: The thing is hard to type on. Yes, there's been a lot of hype written about the iPhone, and a lot of guff too. So much so that it seems weird to add more, after Danny Fanboy and Bobby McBlogger have had their day. But when that day is over, Apple's iPhone is still the best thing invented this year. Five reasons: 1 The iPhone is pretty Most high-tech companies don't take design seriously. But one of Jobs' basic insights about technology is that good design is actually as important as good technology. All the cool features in the world won't do you any good unless you can figure out how to use said features, and feel smart and attractive while doing it. But cute little touches like that are part of what makes the iPhone usable in a world of useless gadgets. Apple didn't even reinvent it (Apple probably acquired its much hyped multitouch technology when it snapped up a company called Fingerworks in 2005). Apple's engineers used the touchscreen to innovate past the graphical user interface (which Apple helped pioneer with the Macintosh in the 1980s) to create a whole new kind of interface, a tactile one that gives users the illusion of actually physically manipulating data with their hands--flipping through album covers, clicking links, stretching and shrinking photographs with their fingers. Look at how Apple has propagated its touchscreen interface to the iPod line with the iPod Touch. These days he doesn't dirty his fingers with 1's and 0's, if he ever really did. But he did negotiate the deal with AT&T to carry the iPhone. That's important: one reason so many cell phones are lame is that cell-phone-service providers hobble developers with lame rules about what they can and can't do. AT&T gave Apple unprecedented freedom to build the iPhone to its own specifications. It took OS X, its full-featured desktop operating system, and somehow squished it down to fit inside the iPhone's elegant glass-and-stainless-steel case. It's a genuine handheld, walk-around computer, the first device that really deserves the name. One of the big trends of 2007 was the idea that computing doesn't belong just in cyberspace, it needs to happen here, in the real world, where actual stuff happens. The iPhone gets applications like Google Maps out onto the street, where we really need them. Last month, after a lot of throat-clearing, Apple decided to open up the iPhone, so that you--meaning people other than Apple employees--will be able to develop software for it too. Ever notice all that black blank space on the iPhone's desktop? It's about to fill up with lots of tiny, pretty, useful icons. It looks like something a caveman whittled from a piece of flint using another piece of flint. Now imagine something that's going to make the iPhone look that primitive.