Berkeley CSUA MOTD:Entry 47725
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2025/07/09 [General] UID:1000 Activity:popular
7/9     

2007/8/23-27 [Recreation/Computer/Games] UID:47725 Activity:nil
8/23    Typoon 2001, and awesome free remake of the Atari Jaguar hit Tempest
        2000.  Currently Windows only.  Try it out , it's a really great game.
        http://typhoon.kuto.de/download.html
2025/07/09 [General] UID:1000 Activity:popular
7/9     

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2010/7/3-20 [Recreation/Sports] UID:53872 Activity:nil
7/3     ARG 0 - 4 GER!  That's a huge spread.  What was wrong with Argentina?
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2010/6/11-30 [Recreation/Sports] UID:53859 Activity:nil
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        http://www.csua.org/u/qy2
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Cache (1732 bytes)
typhoon.kuto.de/download.html
Filenames are *always* subject to change without notice... System Requirements These are the minimum requirements for the game. Actually the game might need less than that, since it works on an old 500 Mhz Thinkpad as well (even though only in software mode and at low resolution). The graphics card is the most important thing - it (or better, its drivers) should provide OpenGL hardware acceleration. Actually it already sort-of works, but it still has issues in the texture-management department. I had (and still have) a lot of fun developing the game, and seeing the result of my work being appreciated by so many people is a great reward! But if you really like the game and you want to show your gratitude you can simply send me a postcard from your home. I would find it really interesting to see where you all come from! Typhoon Heroes You will also earn eternal fame* after you donated or sent me a postcard because your name will be added to the "Typhoon Heroes" list (if you donated something then the amount will not be disclosed) - if you do not want this for some reason please tell me! The audio menu is accessible via the title menu (<ENTER> key on the title screen) + "Avoid the spikes!" message now only appears if there are actually spikes at the end of a level + fixes to the behavior of the fuseballs + new enemy: mirror: has a forcefield that reflects your shots, can only be killed if it lowers its forcefield + some graphical improvements + fixes to the input routines + (very) slightly reduced the difficulty level + modified the big font slightly + lenghtened the "combo time" slightly + New explosion for Pulsar + gameplay tweaks and changes to the bonus scores + Some other minor things that i forgot...