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| 2007/7/19-21 [Recreation/Computer/Games, Computer/SW/OS/OsX] UID:47336 Activity:kinda low |
7/19 For NetTrek fans - MacTrek, a Native NetTrek implementation for
OS X (its a UB as well):
http://mactrek.sourceforge.net/About%20MacTrek.html
\_ Wow. It's been a long time since I played (like over a decade).
Does anyone here know the origin of the term "ogging" to be a
massive suicide assault?
\_ Yes. Terence Chang (Exxon Valdez) started playing here at
Berkeley, and then went to grad school at CMU and started
a server there. The CMU guys are all weenies, so he played
much more aggressively than they did, and there was one
particular game where the server was full, and Terence joined
as an Orion in one of the extra slots (Og) and started
dooshing people with armies. One of the weenies, I forget
which one (probably Rick) started messaging that Og kept
coming after him, he was being Oggggggged.
"Doosh" was a Berkeley term, coined by annoyed CS60C students
to describe the noises made by Buen (Freeman) while he played
netrek. -tom
\_ Were you actually there for that game tom? As much as I
disagree with your politics, hearing nettrek games in the Web
or Evans 2nd floor are some of my fondest memories of 1991-2.
-emarkp
\_ I certainly heard Buen going "doosh doosh" a lot. The
term kind of got coined in the GRIPES file, which was
a world-writable file in the c60c directory that
students could write stuff in. After a bunch of
complaints, games were "banned" with a couple weeks to
go in the semester.
After the semester, a bunch of us (me, kube, oj spring
to mind) had a game where we started up DOOSH DOOSH
characters, and dooshed everyone in site, which is what
brought the term into the lexicon. -tom
\_ Awesome. I don't know if anything will match the
fun/frustration of playing nettrek on diskless Suns.
-emarkp
\_ Trying to write papers on those self-same machines
while roy and others were constantly renicing,
xroaching, or meltdowning your machine probably comes
close in the frustration category. --erikred
\_ It used to take 45 minutes to compile out big ass
\_ It used to take 45 minutes to compile our big ass
app on a single Sun machine. Then we changed the
compile process to distribute the compiles across
both the web and the E260 machines, and it compiled
in 5 minutes. The best part was watching the netrek
players start cursing and yelling "LAGGGG!!!" when
2 or 3 of our compile processes hit their machines.
\_ in the age of xtrek/RIP routing, the real lag was
caused by "out of band" bttacks like routing the
packets through MIT.
\_ My memories are a little bit fuzzy but I was a CS60C
grader at that point and I vaguely remember a message,
it could have been from the gripes file or an e-mail,
complaining about a "dorky guy with a ponytail
constantly yelling out 'doosh doosh' in the computer
lab" -eric
\_ Exactly. -tom
\_ http://www.netrek.org/about/akira-history-of-ogg.php |
| mactrek.sourceforge.net/About%20MacTrek.html MacTrek is a free to play open source software cross platform multiplayer hybrid multi-directional shooter and real time strategy game for up to 16 players. The goal of the game is to capture all the opposing team's planets. It combines "twitch" style reflexive dogfighting with extensive team play and strategy. When we look at the original client, we notice that it has been well maintained but the code has seen no mayor port since 1996 when Robert Temple created an Java version from it. His object oriented approach is the style we will follow for MacTrek as well, though we keep a keen eye on the nice C code that the COW boys have written. |
| www.netrek.org/about/akira-history-of-ogg.php The Story of Ogg The following is from two accounts written by Kevin M Bernatz, netrek handles: Akira, Redjac, Sun Tzu, MaTiLdA, Kill The Scums, Fidei Defensor, Ame Damnee with some editing and explanatory material by akb4/retrograde/xenophile. While the concept of the suicide attack may have occurred in other games, such as Xpilot, Xtrek or Empire, the term "Ogg" was first used in either the Baker or Wean Hall computer labs at Carnegie Mellon University in I believe, November/December of 1990. A group of us, which included Jay Hui (TheSlug), Byron Sinor (Krang), and Steve Russel (Feakhelek) were playing netrek. Netrek is a sixteen player game, with two teams of eight players. Each of the players is identified by their team's letter (F for Feds, O for Orions, and so on) followed by a number, 0 through 9 or "a" through "f". So a Fed player in slot one is F1, a Rom in slot 11 is Rb, etc. Above the player slots are slots for Robots and Observers, which are numbered from "g" on up. The server god at the time (Terence Chang, who brought netrek to CMU from Berkeley the year before), was watching the game and logged in as one of the non-player robot slots Og. At this time, suiciding people with kills *NEVER* happened. Dogfighting reigned supreme, and cloaking was used only for planet taking, that is until Terence decided to teach us CMU boys alesson. Followed quickly by additional screams of "Help" and the first uttering of "It's Ogggg! Given the hilariousness of the situation, the term followed Steve and quickly was picked up among other netrek players. |