4/30 ATI is teh suck.
\_ Agreed. --michener
\_ ATI has decent support. Driver/sw updates are easy to get.
I have the ATI All In Wonder 8500 and I'm pretty happy with it.
What's wrong with your ATI card?
\_ 1. I bought a peripheral from them that refused to install out
of the box because it depended on a DLL that comes with Visual
Studio. They had no support info on this at all and I had to
figure it out myself. They obviously never tested it on a
'clean' machine.
\_ what peripheral?
\_ Remote Wonder II
2. They refused to provide me with updated drivers for my
Thinkpad because that's Lenovo's job (which they told me they
abdicated to ATI). When I made a support inquiry, after making
a support inquiry and proving it was possible to use reference
drivers on a Thinkpad the guy still insisted they had no
drivers, just a stub-EXE... which downloads reference drivers.
\_ sounds like Lenovo is screwing you
\_ Maybe, but even after I got a hold of a generic driver
off their site (by using an unpublished URL) the tech
support troll insisted there was no such driver :-/
To flat out refuse to let me have their generic driver
is just lame.
\_ Well, support trolls are expensive. They are not
supposed to support laptop products. That's just the
way it is since laptop implementations are so varied.
So why would you expect the support troll to help
you with your Lenovo laptop?
3. They don't support GL_ARB_TEXTURE_RECTANGLE, which makes it
virtually impossible to use render-to-texture with shaders in any
sort of high-performance way.
4. They have high-performing $300-500 cards, but virtually
nothing price competitive with NVidia in the $100-300 range.
\_ use GL_ARB_TEXTURE_NON_POWER_OF_TWO
\_ No good. Without GL_ARB_TEXTURE_RECTANGLE the GLSL
keywords sampler2DRect and texture2DRect are unsupported.
\_ can't you use sampler2D and texture2D?
\_ Those only bind non-rectangular textures, and I
don't think its worth the effort to rewrite a
bunch of code to workaround something ATI should
just fix.
\_ They don't only do that when using NPOT.
Between Nvidia and ATI, there are always some
stuff geared towards one or the other. Nvidia
pushes for stuff they happen to have implemented
and vice versa for ATI. You happen to be using
something Nvidia-centric I think.
\_ It's been accepted into the ARB. ATI voted
against it but lost. They should suck it up
and comply with the spec.
\_ Nvidia doesn't support everything in the
ARB either. Aesthetically the NPOT thing
seems cleaner than the rectangle thing.
So why do we need that? OpenGL sucks.
4. They have high-performing $250-500 cards, but nothing
price competitive with NVidia in the $100-250 range.
-OP
\_ maybe, but this doesn't hurt you does it? The X1600 Pro for
$100 is close to the 7600 GS which is a little more $$.
To be honest, for the latest 3D games the $100-250 cards
don't really cut the mustard. For example, Oblivion needs
a 7900 GT or X1800XT to break 30FPS at 1024x768. In this
fight the X1800XT is a fair bit better and can support
HDR + AA.
don't really cut the mustard.
\_ Well its another disincentive for me to buy another ATI
card. |