Berkeley CSUA MOTD:Entry 40263
Berkeley CSUA MOTD
 
WIKI | FAQ | Tech FAQ
http://csua.com/feed/
2017/09/22 [General] UID:1000 Activity:popular
9/22    

2005/10/25-26 [Science/GlobalWarming, Science] UID:40263 Activity:nil
10/25   Civ 4 is out tomorrow!
        http://media.pc.ign.com/media/620/620513/img_3162231.html
        http://pc.ign.com/articles/660/660495p1.html
        "Leonard Nimoy for his amazing voiceover work reading a short
        quotation as each new technology is discovered"
        \_ http://media.pc.ign.com/media/620/620513/img_3162250.html
2017/09/22 [General] UID:1000 Activity:popular
9/22    

You may also be interested in these entries...
2012/12/4-18 [Science/GlobalWarming] UID:54545 Activity:nil
12/4    "Carbon pollution up to 2 million pounds a second"
        http://www.csua.org/u/yk6 (news.yahoo.com)
        Yes, that's *a second*.
        \_ yawn.
        \_ (12/14) "AP-GfK Poll: Science doubters say world is warming"
        \_ (12/14)
	...
2008/10/28-31 [Science/GlobalWarming] UID:51716 Activity:low
10/28   I'm reading NO ON PROP 7 web site that says Prop 7 will:
        increase elec bill by ~$300/year, force consumers to pay 10% more.
        Actually, I WANT everyone to pay more because electricity is still
        too cheap and people should cut down. I also love bills that is
        anti-growth (cheap energy, cheap food, etc). I really believe that
        anti-growth will leads to higher quality of living. Is there
	...
2008/7/16-23 [Science/GlobalWarming] UID:50593 Activity:nil
7/16    China burned 1.9 billion metric tons of coal in 2004. By 2020, predicts
        the China Coal Industry Development Research Center, it will burn 2.9
        billion tons a year. That increment alone will send as much carbon
        dioxide into the atmosphere as 3 billion Ford Expeditions, each driven
        15,000 miles a year. This puts into sobering perspective the meager
        efforts of the U.S. to stave off global warming by improving gas
	...
2008/7/9-11 [Science/GlobalWarming] UID:50509 Activity:nil
7/8     Cutting pollution has increased global warming in europe:
        http://preview.tinyurl.com/6o9p9p [new scientist]
        \_ "The latest climate models are built on the assumption that aerosols
           have their biggest influence by seeding natural clouds, which
           reflect sunlight. However, the team found that radiation dropped
           only slightly on cloudy days, suggesting that the main impact of
	...
2008/6/24-27 [Science/GlobalWarming] UID:50365 Activity:low
6/24    Remember, you read it on the motd first:
        http://preview.tinyurl.com/6fylgy
        High energy prices are encouraging the return to the cities.
        \_ Yes, thank God! Please let energy price TRIPLE or more. I can't
           wait. I hope y'all suburban dumbasses with SUVs will realize that
           being irresponsible to earth is being a total dickwad to
	...
2012/6/26-7/20 [Science/GlobalWarming] UID:54422 Activity:nil
6/26    WW2 brought us antibiotics, syringe, production capacity,
        excessive petroleum, radar, television, atomic energy,
        rocketry (HEIL VON BRAUN), synthetic rubber, microwave,
        computers (GAY TURING), jets.
        What did the Iraq war bring us?
        \_ HMMWV -> Hummer H1 the gas guzzler.
	...
2012/3/8-26 [Science/Space, Science/GlobalWarming] UID:54334 Activity:nil
3/8     "Invisible Mercedes brings James Bond technology to life"
        http://www.csua.org/u/vpc (autos.yahoo.com)
        How many years and dollars have our military spent on trying to achieve
        the same thing and yet still haven't gotten any result!?  Now a
        civilian company has done it, and they did it even merely for
        publicity.
	...
Cache (57 bytes)
media.pc.ign.com/media/620/620513/img_3162231.html
GamerMetrics Copyright 1996-2005, IGN Entertainment, Inc.
Cache (3513 bytes)
pc.ign.com/articles/660/660495p1.html
Civilization IV is to tell other people j ust how good the game is. We here at IGN have been playing the game almo st non-stop since we got our first playable versions. The first time we laid hands on the game we felt that Firaxis was doing something special with the series. As newer, more complete builds came our way, our expect ations for the game only grew. After having spent a lot of time playing through the final version, we can safely say that Civilization IV is the best version of Civilization yet. The first thing you need to understand is that Civilization IV is a funda mental reinvention of the franchise. Fans should be assured that all the basic concepts from Civilization are still here, but many of the more o bnoxious or troublesome elements have been greatly improved upon. City p roduction, combat, and culture have all been tweaked to allow for more i ntuitive application within the game. Concepts like civil disorder, pred ictable tech paths, pollution and the creeping pace of the late game hav e all benefited from substantial revisions that make them more manageabl e and enjoyable aspects of your strategy. On top of these revisions, Civilization IV finally offers up a presentati on worthy of the gameplay. A new graphics engine adds life and charm to the world, making the experience really come alive. The interface elemen ts have all been refined to ease access and readability. A wealth of fan tastic music highlights the entire experience with a pitch-perfect voice over assist from Leonard Nimoy. I'm still amazed at the way information is presented in this game. While all versions of Civilization have allowed players to dig down into the n umbers behind the game mechanics, Civilization IV offers such ready acce ss to these figures that you'll get a really good sense of how the game is working. Mousing over terrain tiles tells you what the defense bonus is, the resource yield, any special resources (and the improvement neede d to utilize them), as well as the ownership of the tile. What's more, i t will even list all the units in the square, their strength, movement, identity and any promotions they have. Since there are many mo re types of terrain improvements this time around, you'll be able to tel l just by looking at the map whether a given tile is generating food, co mmerce or production. There are options you can turn on to highlight cer tain resources. This makes it much easier to pick out where the key depo sits are. Similar options let you see military units, resource yields, c ultural ownership and other factors. Since there are many more terrain i mprovements this time around (and since you'll need to build them before you can access strategic resources or luxuries), having this informatio n handy makes strategic planning much more convenient. Though the new interface is wonderful, there are a few areas where more c ould be done. The announcements that your rivals have completed a wonder or founded a new religion should be put right in your face, not off to the side in the smallest font the game has available. While some players might find pop-ups more obnoxious, it would certainly help me stay orie nted to what's going on during the game. The comprehensive Civilopedia o ffers all kinds of information, but there should be cross-linking for ci vic types and terrain improvements. While it's not a big deal while you' re just browsing, it's kind of limiting when you're selecting a new tech nology and can't access the other entries.
Cache (57 bytes)
media.pc.ign.com/media/620/620513/img_3162250.html
GamerMetrics Copyright 1996-2005, IGN Entertainment, Inc.