Berkeley CSUA MOTD:Entry 38857
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2025/04/03 [General] UID:1000 Activity:popular
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2005/7/28-29 [Recreation/Computer/Games] UID:38857 Activity:kinda low
7/28    Re violence/sex in games - Does anyone think that you need
        lots of graphic violence/sex in order to make a good game
        (esp. for younger kids)?
        \_ Obviously not.  Some of the best games ever have no sex and only
           the most abstract type of violence.  I guess you could say that
           loadrunner is violent since the bad guys get buried alive.
           \_ Is that the Load Runner back in the Apple ][ days?
              \_ That's the only one I ever played.  Is there an updated
                 version?
                 \_ It's "lode runner" not "load runner" -- google "lode
                    runner" + I'm feeling lucky
        \_ I agree with the above poster.  Videogames do not neext be
           explicitly violent.  To be frank, GTA is one of the most vile
           games I've ever played.  It's also a lot of fun.
        \_ There was the whole Myst trilogy.  Also one of the best selling
           games of all time is the Civ. group.  The latter has abstract
           violence only.
           \_ We just finished the 5th Myst installment. Due on shelves
              in late September I believe. -bz
              \_ 5th Myst game?  I didn't even know that Myst 4 was released.
                 Is Cyan actually behind the 5th game?  I thought Myst 3 was
                 made by some other company (Ubisoft?) under license. -dans
                 \_ Ubisoft is a publisher, I thought. -geordan
                    \_ Yes, Ubi is our publisher. We took a break from
                       the official series to do Uru, so Myst 3 and 4
                       (4 came out last year) were done by other companies.
                       Myst 5 is all us. It's the last one. Our next
                       project has nothing to do with Myst. -bz
        \- Sims. Sims 2. Sim City. They should also have games that
           promote better driving, less middle fingering, and less
           crashes. It seems like games today do the opposite.
        \_ It's true that the vast majority of games involve violence. If you
           have a game where you directly control a character, usually you
           make the character do something violent. There are exceptions, like
           sports and driving games (but driving games usually become more fun
           when weapons are added). There are also adventure games like
           Monkey Island, Myst, The Longest Journey etc, but those don't really
           involve direct action; more just clicking on screen hotpoints.
           I guess Tomb Raider isn't primarily that violent. But the sexy
           character helps.
           Other examples: Katamari Damacy, Dance Dance Revolution
        \_ Games like railroad tycoon, civilization, transport tycoon, SimCity,
           don't have any violence except in the most abstract of terms ...
           Games don't need to have violence or sex but if they are highly
           interactive they often need it to be more compelling, since there
           usually isn't that much thinking involved in playing them ...
           \_ Civilization isn't violent? C'mon, you can NUKE cities in that
              game, what could possibly be more violent?