Berkeley CSUA MOTD:Entry 35254
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2025/04/04 [General] UID:1000 Activity:popular
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2004/12/12-13 [Reference/Military] UID:35254 Activity:low
12/12   I've been playing Call of Duty and I could pick up limited
        number of weapons. What is better, MP-40 or MP-44? I noticed
        that MP-40s have faster rate and are quiter while MP-44s
        are slower and have fewer rounds. Also, what about the Russian
        guns (with 76 bullets) that shoot really fast? Which weapons
        are the best to use?
        \_ MP40 has crap range.  Use a carbine if you can.  There are
           writeups on MoH/CoD weapons comparing them.  -John
           writeups on MoH/CoD weapons comparing them.  You would
           probably also really enjoy Pacific Assault.  -John
        \_ Shop and compare at http://GameFAQs.com's CoD Weapons Guide:
           http://csua.org/u/aar
2025/04/04 [General] UID:1000 Activity:popular
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com) = = Copyright 2004 Scott Lee = = = =============================================================================== **************** LEGAL DISCLAIMER **************** This guide is written by Scott Lee, who also goes under the names of David Nguyen and Scottie_theNerd. Distributing this guide without prior permission is a direct violation of copyright laws. This email should also be used if there are any specific questions related to this guide. To ensure a response, please specify this guide in your email subject. Full weapon names are now included under the weapon descriptions, permitting use of copy/paste to skip to the relevant section. Aided by many veterans of the Medal of Honor development crew, Call of Duty is a testament to the experience of previous games of the same genre and combine them with changes in trends as well as new, unique features. One of the aspects emphasised in Call of Duty is the "No One Fights Alone" approach. Rather than being a superhuman soldier, such as the Medal of Honor characters, you are hardly any more special than the next soldier. This level of equality means that you have to rely on your comrades to cover for you while you do the same for them. Gung-ho tactics don't belong in Call of Duty, the game revolves around squad-based combat and the ability to work as a team. Like other WWII shooters, Call of Duty has a strong historical basis on which to create its weapons. Many old favourites return, such as the Thompson, MP40 and M1 Garand. Several uncommon weapons are also featured, including the Bren and the FG42. Furthermore, Call of Duty makes use of the iron sights, allowing players to aim accurately instead of relying on a crosshair. The weapons in Call of Duty are more geared towards realism than balance, allowing players to experience the characteristics of each weapon without limitations. The purpose of this guide is to provide an insight into the weapons, their characteristics and their historical background. This guide also provides general strategies and notes, but will not go into any specific details regarding strategies and tactics. It is important to be mentally prepared as well as materially, and building up knowledge provides a strong foundation for a good player. The system, appropriately named "Aiming Down the Sight" (ADS) allows players to gain an accurate bead on their target and making far more accurate shots than when firing at the hip. Of course, it doesn't come without a penalty: your vision is focused at one point, making you almost oblivious to your surroundings, and you are slowed to walking pace. Naturally, it is best to use the iron sights in a comfortable, stationary position. The iron sights themselves vary from weapon to weapon, from the telescopic sights of the sniper rifles to the offset sights of the Bren. Although each weapon has different sights, their use is practically the same. Some weapons are more suitable for accurate shots than others, so it is important to maximise each weapons potential by using it appropriately in the right situations. In general, you should only aim down the sight at medium- to long-ranges to maximise your chance of scoring a hit. Firing from a hidden position behind cover also increases your survival rate, making yourself a harder target to see and hit. Fire in single shots or short, controlled bursts to keep your sights on the target. Remember that even when concealed, you give away your position through your muzzle flash, sound and tracer fire. There are also times when you shouldn't use iron sights. In particular, close quarters combat is no place for precision shots. In such cases, you should rely on your crosshair and spray if you have to, especially with and against submachine guns. Summarised: -Good for medium/long range sniping -Bad for close range -Slower speed, smaller field of vision **************************************** 30 - PISTOLS **************************************** Pistols, in Call of Duty as well as in real life, are secondary weapons, used only when the primary weapon is unable to be fired effectively. Small, light and fast, the pistol is useful for undercover operations where a larger weapon might draw suspicion. Due to their size, pistols have a very short effective range and should only be used in close combat. Both are practically the same, differing only in look and sound. Various refinements were made after experience in the First World War. When fired, the pistol recoils, allowing the barrel to move downwards and back, ejecting the spent case and loading the next bullet. The Colt also features a manual catch and external hammer, as well as a safety grip that prevents the gun being fired unless held properly. The M1911A1 has remained the standard sidearm of the US Army until late in the 20th Century without any modifications: it needs none. A solid weapon and one of the finest pistols ever made, the M1911A1 packs a fierce punch and was a trusty companion for the American soldier. As with all pistols, the iron sight offers no zoom and has little practical value other than to squeeze off one or two aimed shots at an unwary target. However, the pistol is quite inaccurate, and shouldn't be used where manual aim is required. The main feature of the Luger was its toggle-joint breech lock, a fancy novelty that made the Luger stand out from other pistols. The catch was that it required precise manufacturing and perfect ammunition, both of which the German manufacturing force was more than capable of. However, once the war was in full stride, the difficulties of manufacturing the Luger became apparent, and the German Army discarded the weapon in favour of the Walter P-38, which was much simpler and achieved the same results. Despite this, the Luger remained a popular weapon and continued to be produced to make up for the shortage of P-38's. A variation of the Luger, the "Artillery Model", featured a longer barrel, long-distance sights, wooden butt and 32-round drum magazine, allowing the Luger to be used as a machine carbine, although the chances at hitting something at those sorts of ranges was remote. Even after the adoption of the P-38, the Luger remained in production until 1944, and there were enough spare parts left over to continue production. A good-looking, distinctive weapon, it was a comfort to fire and was a prized trophy for Allied soldiers. However, as a pistol it is also remarkably weak and inaccurate. The iron sight is slightly easier to use, with a distinctive pin-head stump. Pistols are really only useful in close quarter maps such as Chateau, but even then the submachine gun can do a much better job, and even melee combat is more effective. The pistol does have some good qualities to make up for its weaknesses. Pistols are the lightest weapons, allowing you to run much faster. They also fire faster than most rifles, but nowhere near as fast as automatic weapons. Despite these advantages, the pistol is still not an effective weapon. For one, there is little reason to run without your primary weapon, and its rate of fire is less effective due to its poor damage. As such, it is more of a novelty weapon than a serious weapon in Call of Duty, but does come in handy when all else fails. The pistols don't hit hard, and due to their low magazine capacity, they don't hit much either. When using a pistol, it is important that you score as many head and upper torso shots as possible to maximise your kill potential. Don't expect to take out entire squads with a pistol, it takes a full magazine to guarantee a kill and the reload time is substantially slower than most submachine guns. The iron sights are useful for an accurate shot or two, but the pistol doesn't have the error margin of an automatic weapon, and it is often wiser to change positions or simply get in your target's face to make the most out of a hopeless situation. The pistol is no sniper rifle, you have to be up close and personal. Medium to long range shots have a remote chance of hitting even when using the iron sights. Being one of the first developments of firearms, the rifled gun allowed a projectile to be fired further and with more...
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Normal site updates and the Best Game Ever contest will resume on Saturday, after I spend Friday resting up. As far as my own take on the show, to me, the Xbox really came out the surprising winner; The GameCube was much more focused this year and Nintendo fans have a ton of things to look forward to as well, even if you don't count the new Zelda. The PS2, well, has a ton of sequels, many of which look great, but nothing really innovative or jaw-dropping. The PSP (fancy and feature-rich) and DS (backwards-compatible and innovative) are both interesting and both look to be worth picking up. Oh, and the Phantom appears to actually exist after all.