9/17 The Sims 2 -- Best - Game - Ever!!1!!! (really!)
\_ I believe it's spelled EVAR!!!
\_ But where are the guns?
\_ I took the blue licorice and got fired.
\_ Having spent the past 10 months of my life working on that game,
it's somewhat weird and comforting for me to see this on
the MOTD.
\_ Man, that must really suck, to have to work on a dollhouse
game...
\_ Ignore the jobless, clueless troll above. Any Easter eggs you
can give us the 411 on?
\_ How did you get started in the gaming industry? I get the sense
that AI and graphics as taught at Berkeley aren't particularly
helpful if one wants to work in the field. I know people once
got started tinkering at home or in the demo scene. It seems
like the teams making games today are really big. If this is
the case, how can one person working alone produce something
that comes close to a modern shipping game, that is, something
impressive enough to land a development position in a gaming
company?
\_ They can't. You can get in at the bottom or you can maybe
publish a free game that catches on and turn that into
something. A few folks made it as modders but very few.
\_ Okay, what's the bottom? Tech support? Play testing?
\_ I assume you want to be a programmer, not an artist or
other creative type? I suggest finding a small company
that will pay you nothing or look for a junior job at
a huge place like EA that will find *something* for you
to do. Why would you want to work in an industry that
pays so much less than anywhere else for the same work?
Just curious, but how old are you? When I interviewed
at Maxis/EA, everyone was early 20s or late 30s and
older with nothing in the late 20s to late 30s gap. I
was late 20s/early 30s at the time and found it weird
and not a good fit.
\_ if you want to be an artist-type, you might find
something at the academy of art, SF, or SF art
institute. very expensive if you go this route. |