Berkeley CSUA MOTD:Entry 32851
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2017/09/26 [General] UID:1000 Activity:popular
9/26    

2004/8/12 [Computer/SW/Apps/Media, Computer] UID:32851 Activity:high
8/11    Holo-deck one step closer: http://tinyurl.com/5uusb
        \_ Great, then we can spend every episode in the holodeck.  Oh wait,
           we already did that.
           \_ That was only in Voyager. TNG and DS9 had lots of non-holodeck
              episodes. - STMG
              \_ Actually, TNG was the worst abuser.  How many times did the
                 holodeck computer characters gain true conciousness and try
                 to take over the ship?  The holodeck computer was their
                 greatest enemy on TNG, not the Borg.  DS9 was just boring
                 until they tried to clone the much better B5 and failed.
                 \_ 3 times that I can think of, 2 Moriority episodes and the
                    one where the ship gained consciousness and expressed
                    itself through the holodeck.
                    \_ hahahha!! I don't know what episodes you're talking about
                       so i must not be a nerd! woohoo!
2017/09/26 [General] UID:1000 Activity:popular
9/26    

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Cache (1467 bytes)
tinyurl.com/5uusb -> www.trnmag.com/Stories/2004/081104/Shifty_tiles_bring_walking_to_VR_Brief_081104.html
Shifty tiles bring walking to VR August 8/11, 2004 Researchers from the University of Tsukuba and ATR Media Information Research Labs in Japan have constructed a moving floor that allows the user to stay in place while walking in a virtual environment. The device makes it possible to literally move through a virtual environment, and could be used to simulate operations like disaster evacuations, according to the researchers. The device, dubbed CirculaFloor, consists of movable sections of floor equipped with ultra-sound sensors that keep track of the floor section positions, and magnetic sensors that keep track of the motion of a user's feet. The floor moves in the opposite direction from the user so that the motion of each step is canceled and the user's position remains fixed in the real world. The floor sections move in all directions, making it possible for the user to freely change direction while walking. The floor provides a relatively natural means of locomotion for virtual reality systems because the sense of distance and orientation while walking is much better than while riding in a vehicle, according to the researchers. They are working on a mechanism that will allow the user to traverse uneven terrain. Practical applications could be possible within five years, according to the researchers. The work is scheduled to be presented at the Association of Computing Machinery (ACM) Siggraph 2004 conference in Los Angeles, August 8 to 12.