Berkeley CSUA MOTD:Entry 30885
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2024/11/23 [General] UID:1000 Activity:popular
11/23   

2004/6/18 [Recreation/Computer/Games] UID:30885 Activity:very high
6/18    Is this a good game? http://www.atari.com/axisandallies/us/thegame.php
        \_ It looks pretty in the demo movie and they claim historically
           accurate equipment, etc, but combat itself looks like the standard
           RTS "crank em out, rope em in, send em into enemy base, repeat
           until victory".  Not that that is a bad thing.  I like games like
           that but I don't see anything super original here.  The RTS genre
           hasn't changed in many years.
        \_ It looks interesting, but it also looks suspiciously like WarCraft
           with different units.
           \_ If you want a game which approximates the combat of the era
              better than the obviously stupid RTS model, check out the
              Combat Mission games. -- ilyas
              \_ I like RTS games but they're really best with fantastic
                 weapons, special units, etc.  The ones where they try to be
                 historically accurate always suck because it pisses me off
                 when stupid AI destroys the realism.  Like why is my American
                 soldier just standing there and not running for cover when he
                 sees a German tank coming up the road firing at him?  Why
                 does the Japanese soldier shoot at the APC with a rifle while
                 5 US marines casually stroll up next to him and kill him at
                 point blank?  ARGH!
                 \_ It's true.  Combat Mission is really fun against another
                    human though.  It is also RTS, but not like Starcraft.
                      -- ilyas
           \_ What are some of the original RTS'? Were Dune II and
              Warcraft RTS'?
              \_ yes.
              \_ Yeah, I think Dune 2 was the first one of its type.
              \_ After Dune II, there was Warcraft and Command & Conquer.  WC
                 was all about a small number of units with special powers for
                 some of them.  C&C was about piles and piles of rock/paper/
                 scissors units, building as many of each type as possible and
                 flooding the enemy base with them.
           \_ You should check out Rise of Nations.  It combines a lot
              of elements from Turn based strategy games into RTS. RoN
              rocks!!  It has completely changed the RTS genre.  It is
              THE BEST RTS out there right now.
              Gamespot Review: http://csua.org/u/7tc
              \_ RoN was ok.  Where does the turn based part come in?  Did I
                 miss some vital part of the game?
                 \_ Borders, Attrition in enemy territory, no running
                    out of resources (rather commerce limits), cannot
                    destroy cities (you assimilate your opponents
                    cities).  Single player RoN is very good, but in
                    multiplayer games is where it really shines. Gone
                    are the days where you can rush your opponent and
                    crush (although it is fun), you can choose to have
                    a peace period in the beginning where no one can
                    attack another.  You can also win the game by
                    other means than crushing your opponent by expanding your
                    nation's presense (territory victory) or create
                    multiple wonders and achieve a wonder victory. I
                    can go on, but I'll stop here.
                    \_ I think we have a different idea of what turn based
                       implies.  If I can't stop and think about my move for a
                       few minutes and beat my enemy with superior strategy
                       rather than tactics then it isn't turn based, imo.
              \_ Did anyone ever play Robosport? That was one of my favorite
                 games of all time? Unfortunately, I can't get OS X to run it
                 because the ROM I have only works for 16 color mode.
                 \_ I couldn't get the playable demo to run on my PC.  There
                    was some stupid activation issue and I guess their server
                    is permanently down or something.
        \_ Gamespot Preview: http://csua.org/u/7t5
        \_ Looks cool but I can't imagine being able to finish a game.
           5 players, multiple battles each turn,  1 RTS game within each battle.
           5 players, multiple battles each turn,  1 RTS game within each
           battle. [formatd]
           it's going to take days to finish a game.
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www.atari.com/axisandallies/us/thegame.php
In Axis & Allies: RTS , players will relive and experience the most epic struggle in the history of mankind, World War II. Players will be able to direct the military and economic destiny of any one of the world's most powerful countries - United States, England, Germany, The Soviet Union or Japan. Axis & Allies: RTS will not only capture the intensity of war but will also allow players to change the outcome of the major battles and campaigns of World War II. Confronted with the strategic and tactical situations experienced by the top generals and national leaders of the period, players will have to make critical decisions that determine the fate and the destiny of the world. Axis & Allies: RTS will feature gameplay elements such as unique organization of units; and intense online play with a powerful random scenario generator. Features * Play as any of the 5 super-powers - each with unique & authentic capabilities * Fight the war across the world (Europe, Africa, Pacific) * Undertake alternate history campaigns that play out through WWII * AI personality and tactics change and adapt based on the situation * Command land, sea and air units... in real-time * Play online with skirmish and instant action modes * Each superpower features authentic and unique units * Destructible environments * Random map generator * Mobile HQ's allow the player to adjust the ebb and flow of battle.
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csua.org/u/7tc -> www.gamespot.com/pc/strategy/riseofnations/index.html
Editors' Choice By combining some of the concepts of Civilization with the general gameplay of Age of Empires, Big Huge Games has created a truly outstanding game. Best and Worst of 2003 What games tickled our fancy in 2003? Check out our picks for the good--and the bad--of video gaming in 2003, including our awards for special achievement, dubious honors, best of genre and platform, and game of the year. tv 9 / 10 The links above are provided as a convenience only; the related sites are not affiliated with GameSpot, and we do not endorse or sanction their content.
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csua.org/u/7t5 -> www.gamespot.com/pc/strategy/axisalliesrts/preview_6095649.html
Axis & Allies E3 2004 Preshow Impressions TimeGate Studios made a name for itself a few years ago with Kohan: Immortal Sovereigns, an innovative fantasy-based real-time strategy game. So for its next project, the company wanted to make a game based on a major property. As a result, it hooked up with Atari to develop a real-time strategy game based on the popular Axis & Allies board game. While there was an earlier computerized version of Axis & Allies that was a straight translation of the board game to virtual form, this new Axis & Allies will feature a turn-based campaign mode that is dynamically linked to a real-time battle mode. And, of course, you'll still be able to play from the perspective of either the Axis or the Allies. The turn-based campaign ties in elements of Risk, the Axis and Allies board game, and the Total War strategy games. From the game's map, you'll be able to both move your units around the world and plan your strategy. And though you can play the entire game strictly from the campaign map and you can autogenerate battle results, the campaign is closely tied to battles. For example, if you dispatch two major units to invade a territory, both units will appear in battle. Or if you invade the territory from different provinces--say from the east and the west--then your units will start from both sides of the map. TimeGate's Ian Klimon told us that the real-time battle system has a robust random-map generator that will ensure each battle takes place on a unique battlefield, but it also takes into account the geographical features of an area. So Greek battlefields will look, well, Greek, and Normandy battlefields will feature the famed hedgerows of the province. The developers are using a highly modified version of a licensed 3D engine, so the game looks beautiful. There are lots of detail on all the units and buildings, and the engine can also render large numbers of units on the screen at once, an important element necessary for capturing the scale of World War II battles. All the units in the game are historically accurate, and you'll have a wide range of ships, tanks, infantry, planes, and artillery to choose from. There will also be resource gathering in the game, and the three main resources are currency, ammunition, and oil. The developers are planning to include missions that will involve you having to capture and hold onto critical ammunition and oil depots to stay alive. Units will also exhibit advanced artificial intelligence. The tactical-AI system will allow soldiers to use proper tactics. Consequently, soldiers will crawl, crouch, and use grenades at the optimum moments. The AI will also adapt and learn to adjust to the tactics that you adopt. And to capture the personalities of the various famous generals of WWII, such as George Patton's aggressiveness, certain command units will behave like their real-life counterparts and will adopt tactics that those figures were famous for. One of the important details in the game is the fact that virtually all headquarter units are mobile. Klimon expects that this will capture the ebb and flow of battles quite well, since you can literally pack up and move your HQ when in danger. This way, the front lines will realistically shift back and forth as you gain and lose momentum. The developers also want to keep the game accessible to beginners, especially considering that the Axis and Allies name has broad appeal. The controls are designed to be very simple, and the idea is that you can pick up and play the game easily. The game will have multiplayer support, though specific details weren't made available other than that there will be support for up to eight players. E3 is the first opportunity for the gaming press and public to see the game, so we expect to learn more about it as development progresses.