Berkeley CSUA MOTD:Entry 29325
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2025/04/12 [General] UID:1000 Activity:popular
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2003/8/12-13 [Uncategorized] UID:29325 Activity:nil
8/11    Rise of Nations is indeed pretty cool. However, I wish they'd put in
        more blood and body disfigurement as to simulate reality better.
        The atomic blast is REALLY cool. Really like it. I give it 8/10
        just because there isn't enough bloody graphics.
        \_ i would like to bring to your attention the irony of the following:
              http://www.microsoft.com/games/riseofnations/img/newtimeline.jpg
           from http://www.microsoft.com/games/riseofnations/ages.asp
           \_ are you referring to the canon being the age of "enlightenment"?
             \_ yeah. for example. it gets more an more ironic after the
                cannon. -ali.
             \_ I followed the link expecting to see a Bach score...
                \_ at least you weren't expecting to see Bach score.  then
                   you would have been even more dissapointed.
        \_ Change your monitor settings to increase the red level.
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www.microsoft.com/games/riseofnations/ages.asp
Each of the 8 epochs in the game represents a time period from history in the real world. Key technological changes like the invention of gunpowder serve as lines between ages. As the game and your nation advance, you will have newer and more powerful units at your disposal. The Ancient age offers only Foot troops and Tower defenses. Cities cannot increase above Small size, and 20 Knowledge and 21 Metal do not yet exist, so technologies and units that would cost Metal or Knowledge in future ages cost extra Wealth and Timber. Classical 1999 BC - 500 AD Stables, Siege Factories, and Forts can be built, adding to the power of the attack. This is countered by cities increasing to Large size if there are 5 different types of buildings in their sphere of influence. Knowledge and Metal are introduced, and Universities and Mines can be built. Medieval Castle Medieval 501 AD - 1299 AD Forts become Castles, and Catapults can be upgraded to Trebuchets, which are significantly more powerful. Also, the key 22 Supply Wagon unit is introduced (along with 23 Spies), allowing for effective siege attacks. The Medieval age is considered the "height of the defense curve," as it gets easier to attack after the introduction of the Supply Wagon, and in subsequent ages. Gunpowder 1300 AD - 1715 AD The introduction of 24 Arquebuses, Bombards, and Dragoons pushes the balance of power toward the attacker. The introduction of Gunpowder is one of the most significant developments in history, and in the game. Getting here with a significant lead could end the game in your favor - if you haven't sacrificed defense to do so, and been conquered in the Medieval Age! Enlightenment University Enlightenment 1716 AD - 1880 AD 25 Heavy Infantry first gain ranged weapons in the Enlightenment Age, and all units gain significant upgrades, especially Cannon, which go from being primarily 26 siege weapons to having a strong anti-personnel role as well. Industrial 1881 AD - 1935 AD A key moment in history and in the game, as new 27 rare resources are introduced, and Oil becomes a necessary commodity. Offsetting this additional economic worry are the enormously powerful Tanks and Airplanes that defined modern warfare. Modern Large City Modern 1936 AD - 1968 AD Primitive unit types introduced in the Industrial Age now become potent weapons of war, as Tanks, 28 Fighters , 29 Bombers , and 30 Cruise Missiles become available. The all-important Tactical 31 Nuclear Weapon makes its first appearance in this era, which should incite the wise commander to spread his forces a little more sparsely on the battlefield. Information 1969 AD - future All modern upgrades to Economy, Technology, and Military are now available, including Stealth Bombers, ICBMs, and powerful Main Battle Tanks. Once all technologies in the Information Age are researched, special additional technologies become available to bring the game to a dramatic finish.