Berkeley CSUA MOTD:Entry 26754
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2025/05/24 [General] UID:1000 Activity:popular
5/24    

2002/12/9 [Computer/SW/Security, Computer/SW/OS/Windows] UID:26754 Activity:high
12/8    Has anyone been able to get sound working when running DOS 6.22
        under VMWare?  I want to play old DOS games and having no sound
        sucks.  thx.  --sky
        \_ I know there is a windows program that emulates an old sound
           blaster so old dos games can use sound, maybe oyu can hunt that
           down and use it?
           \_ VDMSound? http://ntvdm.cjb.net
              \_ sweet.  I will try that.  thx  --sky
                 \_ It works great!  --sky
        \_ Maybe http://dosbox.zophar.net Doesn't do protected mode tho.
        \_ there are several dos emulators around.  Which game?
           \_ old DOS adventure games.  VDMSound seems to work with
              them all.  --sky
              \_ which ones? (just curious)
                 \_ space quest, king's quest, monkey island, maniac mansion
                    \_ for the LucasArts games, you should use ScummVM instead.
                       http://scummvm.sourceforge.net
2025/05/24 [General] UID:1000 Activity:popular
5/24    

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ntvdm.cjb.net
References 1.
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dosbox.zophar.net
Please update your bookmarks References 1.
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scummvm.sourceforge.net
Menu 12 Subprojects 13 Demos 14 Credits 15 Press Coverage 16 Contact 17 Links monkey Donate to ScummVM with PayPal! ScummVM is a 'virtual machine' for several classic graphical point-and-click adventure games. It is designed to run: 21 Adventure Soft's Simon the Sorcerer 1 and 2; SCUMM is used for many games, including Monkey Island, Day of the Tentacle, Sam and Max and more. Compatibility with supported games is continually improving, so check back often. Please read our FAQ before posting, particularly regarding support for other adventure games. Over the last several days there has been heated debate regarding several important design issues, and current tension in the team has risen to an insurmountable level. Apr 1, 2004: Announcing CABAL April 1st, THE INTERNET: The 28 FreeSCI, 29 Sarien and 30 ScummVM teams today announced the formation of CABAL (Coalesced 'Adventures beyond Architecture' League), a universal adventure game interpreter. This new project will unite the strengths and capabilities of the projects involved, creating what the project members believe will be a revolution for adventure game fans around the globe. Some of the juicy new modules include: * An Infocom module (based on the 31 Frotz Z-machine interpreter), so you can now play your favorite text adventures anywhere you go! FF2/FF3 according to US releases) is planned for sometime this Fall. Whilst these are not strictly adventure games, the storyline and plots in this series are more imaginative than any 'action adventure' title published in recent years. Offers by various companies, including Microsoft and Amiga International, to buy out the team have been gently but firmly declined by the leads of the joint project. Well, you can read the online article intended to compliment the segment on the 33 TechTV Website. ScummVM will be shown as 'Free File of the Day' on the 'Call for Help' program at 3PM EST on Friday the 19th of March, and again at 9AM Eastern on Monday the 22nd of March. Those lucky Australians subscribed to Foxtel Digital can also watch the program. I have to try and find somebody with FTD so I can watch it myself. Mar 16, 2004: The big Zero Six Zero In other news, ScummVM will be featured on TechTV's Call for Help show, on the 19th of March as Free File of the Day. ScummVM is a graphic adventure game interpreter designed to allow users to play many classic adventure game titles on various computer systems; The ScummVM team would like to thank the authors Steve Stamatiadis and John Passfield for providing the team with the source code to this classic game, and allowing us to release it. There have also been dramatic fixes and improvements in the area of sound and music, as well as a greatly improved game management/options screen and two new graphics modes (HQ2x and HQ3x). Most importantly, we have also added new support for the following games: * The classic V1 versions of the original LucasArts SCUMM games Maniac Mansion and Zak McKracken and the LucasArts SCUMM game 'Full Throttle' * Broken Sword 1 and Broken Sword 2. Many thanks to Revolution for providing us with the source-code to these games. Thanks to Steve and John for providing us with the source code to this game, and permitting its release as freeware. All other trademarks and registered trademarks are owned by their respective companies. ScummVM is not affiliated in any way with LucasArts, Inc.