Berkeley CSUA MOTD:Entry 23441
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2025/05/24 [General] UID:1000 Activity:popular
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2002/1/3 [Recreation/Travel/LasVegas] UID:23441 Activity:high
1/2     Anyone have any craps strategies that you prefer?
        \_ I usually eat a burrito or some falafel for lunch, and that's
           always worked for me.  my craps are the best!
        \_ Yeah, don't play.  Can't lose.
           \_ Min bet on the pass line until the shooter hits the point twice.
              Then add a couple place bets on 6 & 8. All bets with full odds
              in increments of $5 for maximum pay out. Don't bet on losers,
              which usually means yourself (except for required min).
           \_ Can't win either. The RGC FAQ is here:
                http://www.conjelco.com/faq/craps.html
              As per usual, the strategy is to minimalize the casino's
              advantage, and walk away after randomness puts you ahead
              or behind by a significant amount. I play hard and fast,
              max table odds on pass line and come bets. The other stuff
              is just for fun.
        \_ Do what Chris Tucker does in Rush Hour 2.
           \_ That was the only truly funny part of a mediocre movie.
           \_ Anyone knows who the chic standing on Tucker's left at the craps
              table is?  I tried http://www.imdb.com and it's not listed.
        \_ Bet pass.  Max out on odds.  Bet come with full odds depending
           on how much money you want to put in play.  Hate don't betters.
           Other bets are for suckers.  Which is not to say you shouldn't
           make them, but you should know what you're doing when you do.
2025/05/24 [General] UID:1000 Activity:popular
5/24    

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www.conjelco.com/faq/craps.html
Pass bets win when the come out roll is 7 or 11, while pass bets lose when the come out roll is 2, 3, or 12. Don't bets lose when the come out roll is 7 or 11, and don't bets win when the come out roll is 2 or 3. Don't bets tie when the come out roll is 12 (2 in some casinos; The dice "don't pass" when the shooter rolls a 2, 3, or 12 on the come-out. If the come-out roll is a 4, 5, 6, 8, 9, or 10, this roll sets the "point", and the shooter continues to roll until the point is rolled again or a 7 is rolled (see "seven out"). If the shooter rolls the point before rolling a seven, the dice pass. If the shooter sevens out, the dice don't pass and the shooter loses control of the dice. NOTE: in this context, "pass" does NOT mean that the dice to given to the next player. Control of the dice is transferred only when the shooter "sevens out" or when the shooter has completed a game and no longer wishes to roll the dice. This bet can be placed only immediately before a "come out" roll. One result (either the 2 or the 12, depending on the casino) will result in a push. A don't pass bet can be taken down, but not increased, after the come-out roll. Some casinos offer higher odds, such as 5X or even 10X odds. This bet pays even money for 3, 4, 9, 10, and 11, and usually pays 2:1 for 2 or 12. Some casinos pay 3:1 for either the 2 or 12 (but not both), and some casinos may make the 5 instead of the 9 a field roll. The 5% commission is usually taken up front, but some casinos take the commission after the bet wins. The odds bet is paid at the correct odds for the point, and is a fair bet with no house edge. Making this bets is referred to "laying the odds" for your don't bet. These bets are placed at the beginning of the game, before the "come out" roll. The shooter is required to make a line bet in order to shoot the dice. Odds bets can be called "off" by the player at any time, but are left on the felt until the bet is resolved. Also, come odds bets are usually "off" during the come out roll, unless the bettor asks to have the odds bets "working". Come odd bets that are "off" will be returned to the player if the line bet loses on the come out roll. This bet is generally placed immediately before a "come out" roll, although you can make or increase this bet at any time. The shooter must roll the point again, before rolling a seven, in order for the dice to "pass". A "come point" is just the number that is serving as a point for a come bet. This is allowed in Las Vegas and at Turning Stone, but not in Atlantic City and not at Foxwoods. This is not recommended, as 45% of your pass line wins are made on the come-out roll. The shooter must place a "line" bet ("pass" or "don't pass") in order to be eligible to roll the dice. Of course, the shooter can place other bets in addition to the required "line" bet. Most shooters (and players) tend to play the "pass" line. Note that shooters who make "don't pass" bets are not betting against themselves, they are simply betting that the dice will not "pass". Some casinos allow "double odds", or even larger odds bets. The odds bet is paid at the correct odds for the point, and is a fair bet with no house edge. A $2 bet two ways is $1 for the player and $1 for the dealers; A:C2 (Dave Decot, Frank Irwin, Alan Mintz, Ken Elliott III, Jeffrey Osier) Casino craps is played completely against the casino, on a big felt layout set inside a large table with high rails around the side so you can bounce the dice off 'em and still keep 'em on the table. Up to between 12 and 16 people can play at once, depending on the size of the table (obviously). Each die has six sides, each side with a different number of spots from one to six. Two such dice are rolled by one player called the "shooter". The shooter must place a "pass" bet or a "don't pass" bet in order to be eligible to roll the dice. Exception: the shooter can let his Hot Babe (TM) roll the dice for him if he has a pass or don't pass bet down. The total number of spots on the tops of the dice after the shooter has rolled is called the "roll". The first roll by the shooter during a game is called the "come-out roll". If the come-out roll is 7 or 11, the game is over: Bets on the "Pass line" win 1:1. If the come-out roll is craps, the game is over: Bets on the "Pass line" lose. Bets on the "Don't Pass line" win unless: The "Don't Pass" line says "Bar " and the roll is the indicated value, in which case the bet pushes. Otherwise, the come-out roll becomes the "point", and a large white marker is placed on the number representing the point (4, 5, 6, 8, 9, or 10). For each roll in a game subsequent to the come-out roll: If the roll is the point, the game is over: Bets on the "Pass line" win 1:1. If the roll is 7, the game is over: Bets on the "Pass line" and lose. Otherwise, the game continues and the shooter rolls again. Bets on the Don't Pass line may be decreased or removed, but not increased. When a game is over: If the game was over on the come-out roll, or because the point was rolled again, the shooter may continue to be the shooter for another game, or pass the dice on to the player just clockwise, who becomes the new shooter. Otherwise, the shooter must pass the dice on to the player just clockwise, who becomes the new shooter. Note: The other bets that can be made and resolved are not detailed above for purposes of saving space. A description of when these bets win or lose is given in question 11 C1. A:C3 (thunk, Ken Elliott III) Casinos allow a player to place "odds" on pass, don't pass, come, and don't come bets after a "point" has been established. If the bet on which odds are placed wins, the odds bet is paid fairly. This means the odds on pass and come bets are paid 2-1 for the 4 and 10, 3-2 for the 5 and 9, and 6-5 for the 6 and 8. The odds for don't pass and don't come bets are paid 1-2 for the 4 and 10, 2-3 for the 5 and 9, and 5-6 for the 6 and 8 (this is called "laying" odds). The player should make odds bets that can be paid exactly, or the dealer will pay off by rounding down. Odds on the pass line and come bets should be a multiple 5 if the point is 6 or 8 and a multiple of 2 if it's a 5 or 9. You can increase your odds bet over this advertised maximum only enough to allow you to make an odds bet that can be paid exactly. A:C4 (Ken Elliott III, David Escoffery) The following table lists the house advantage for a pass bet and don't pass bet with the indicated odds. Remember, the house advantage indicates (mathematically) the percentage of your bet handle that the casino will win in the long run. A:C5 (Dave Decot, Frank Irwin, Alan Mintz, Ken Elliott III) Other bets can be made during the game after the come-out roll by anyone, called "Come" and "Don't Come" bets. These are made by placing the bet on the "Come" box or the "Don't Come" box; For example, if a come bet is made and if the next roll is 7 or 11, the Come bet wins immediately; Such a Come bet is moved onto the area of the table where its point appears, awaiting a roll of either its point or seven. The game for a Come bet always continues until this happens, even though the shooter rolls the point for the Pass line, even though the shooter begins a new game for the Pass line, even though another shooter begins rolling, as long as the termination conditions for that Come bet have not yet occurred. Note that rolling a seven always terminates all Pass, Come, Don't Pass, and Don't Come games on the table; The payoffs for Come and Don't Come bets are the same as for Pass and Don't pass bets. It is possible to place odds bets on the points of your own Come and Don't Come bets by handing the bet to a dealer and stating that you want "odds on my don't come point>". Unless you specify otherwise, odds bets on Come are declared "not working" on a come out roll after a point is made. However, odds on Don't Come bets are usually working by default. A:C6 (Dave Decot, Frank Irwin, Ken Elliott III) Other bets are possible: Place bets (to win): Bets that an indicated number will be rolled before 7 is rolled (come-out rolls are ignored for the purpose of determining this, unless otherwise specified by the play...
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Today's IMDb Poll Question Is: 81 Today's Poll Which current actress do you think most consistently plays herself? Said rocks belong to Howard Bannister ( 91 Ryan O'Neal), a musicologist who's traveled to San Francisco in hopes of winning a prestigious grant. What he winds up with instead is Judy Maxwell ( 92 Barbra Streisand), a wacky college drop-out who takes a shine to him and, unfortunately for Howard, wreaks havoc everywhere she goes. She also, in a nod to 93 Bringing Up Baby, frees Howard from his repressed life and unsheathes him from his shrill fiance ( 94 Madeline Kahn, in an uproarious film debut). A winning mix of crazy-goofy dialogue and riotous physical comedy, the movie provided the perfect vehicle for Streisand to show off her exquisite comic talents, though at the time the actress didn't think so. Expecting the comedy to be an expensive flop, she took the money and ran, forsaking a potential cut of the film's profits. When directors, casting directors, and other industry folk are looking for fresh faces they often turn to the IMDb to find them. Make sure that people can put a name with your face and use 99 Publicity Photo Services to make your page stand out! Truly Trivial This film, which was shot in Los Angeles during some of the 1992 riots, reunites three actors from 101 Apocalypse Now. DRYDEN A man who tells lies, like me, merely hides the truth. But a man who tells half-lies has forgotten where he put it.