| ||||||
| 5/17 |
| 2001/7/22 [Computer/SW/Languages/C_Cplusplus] UID:21903 Activity:nil |
/*
* Let's see if anyone finds this. If glTexImage2D() is called with
* a NULL image pointer then load the texture image with something
* interesting instead of leaving it indeterminate.
*/
if (texImage->Data) {
static const char message[8][32] = {
" X X XXXXX XXX X ",
" XX XX X X X X X ",
" X X X X X X X ",
" X X XXXX XXX XXXXX ",
" X X X X X X ",
" X X X X X X X ",
" X X XXXXX XXX X X ",
" "
}; |
| 5/17 |
|