Berkeley CSUA MOTD:Entry 20352
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2001/1/17-19 [Computer/HW/Laptop] UID:20352 Activity:moderate
1/17    Ergonomically speaking, how far should you be from the
        computer/laptop monitor?
        \_ The fingers you have used to type are too fat. To obtain a
           special typing wand smash the keyboard with your palm now.
        \_ I've heard that 18 inches is the ideal.  -mice
           \_ Pyea, right. I heard 8.5 inches is too much already.
              \_ I'm not a big believer in most of that ergonomics crap,
                 but here's a URL that might be useful.  *shrug*  whatever.
                 http://www.office-ergo.com/viewing.htm       -mice
              \_ At that range, I'd have to turn my head to see half my
                 screen real-estate.  I'd be getting motion sickness just
                 following the mouse-pointer around.  What you using, a
                 10" monitor or something?  Stop being such a cheapskate
                 and buy a real monitor, punk.
        \_ For laptops, since the display is generally smaller and since LCDs
           don't emit radiation, I think you can stay closer to the display.
        \_ the bigger the breast the farther you need to sit to prevent
           from getting breast cancer.
        \_ At least 100 ft, then you won't be damaged by trying to stare at
           the screen or use the keyboard.
        \_ Ergonomically speaking, no one has a real clue about what the best
           ergonomics are.  Do something comfortable and don't remain in the
           same position for extended periods.  The rest is urban legend.
Cache (6710 bytes)
www.office-ergo.com/viewing.htm
Ankrum CIE, Ankrum Associates A data entry clerk is comfortable with the monitor about 30 inches from his eyes. The company's ergonomic guidelines, however, say viewing distance should be from 18 to 24 inches. A member of his company's ergonomics committee says that the viewing distance should conform to the guidelines. Recommendations that place a maximum limit on viewing distance to reduce eyestrain all have one thing in common: They have no scientific basis. To understand why, let's look at how viewing close objects can contribute to eyestrain. When we look at any close object, our eyes do two things: They accommodate and converge. Accommodation is when the lens capsule in your eye changes shape to focus on a close object. The eyes have a default accommodation distance, called the resting point of accommodation (RPA). That is the distance at which the eyes focus when there is nothing to focus on. In total darkness our eyes are set to focus at a particular distance, so that if the lights were turned on, an object at that distance would be in clear focus. The RPA averages 30 inches for younger people and gets farther away with age. In the mid 1980s, it was thought that people would have less eyestrain if the monitor were placed at the distance that coincided with a person's resting point of accommodation. More recent research has shown that the RPA is not the only consideration. Convergence Convergence is when the eyes turn inward toward the nose when we view close objects. Convergence allows the image of the objects to be projected to the same relative place on each retina. The closer the objects, the greater the strain on the muscles that converge the eyes. The visual system also has a resting point of vergence (RPV). It is similar to the resting point of accommodation, but it's the distance at which the eyes are set to converge when there is no object to converge on. The RPV averages about 45 inches when looking straight ahead and comes in to about 35 inches with a 30-degree downward gaze angle. Recent studies by Jaschinksi-Kruza (1988) and Owens and Wolf-Kelly (1987) have shown the stress of convergence contributes more to visual discomfort than the stress of accommodation. Jaschinski-Kruza (1988) divided subjects into two groups, near and far resting points of accommodation. Both groups worked on computers at viewing distances of 20 inches and 40 inches. As expected, the near group had less eyestrain working at 20 inches than the far group. But both the near and far groups had less eyestrain at the 40-inch distance. Both groups judged the 20-inch monitor distance as "too near," and both groups accepted the 40-inch distance. Although their resting points of accommodation were different, both groups had far resting points of vergence. Research by Owens and Wolf-Kelly (1987) found that after one hour of near work, the resting points of both accommodation and vergence shifted to a distance closer to the eyes. The size of the shifts depended on the resting points before the near work: Subjects who began the session with far resting points had the greatest inward shifts. They found that the greater the inward shift in the resting point of accommodation, the greater the reduction in visual acuity, or keenness, when viewing a distant target. Changes in the resting point of accommodation did not correlate with subjective eye fatigue. On the other hand, greater inward shifts in the resting point of vergence were associated with greater eye fatigue, but not with changes in visual acuity. When you work at close distances, the visual system adapts by bringing the resting point of vergence closer. That inward movement could be the visual system's reaction to fatigue. While continually viewing objects closer than the resting point of vergence has been found to contribute to discomfort, no studies have shown greater fatigue with viewing distance farther than the resting point of vergence. Farther is Better If we just consider viewing distance, farther is better. So where do recommendations for maximum viewing distance come from? The arm's-length limitation most likely came from recommendations on monitor placement in cockpits. NASA Standard 3000 (1995) limits the displays that have associated controls. While that is only for displays located close to their associated controls, the motion of reach distance has been used in other guidelines. Some try to justify a limit to how far away the monitor can be placed with the argument that if the screen is beyond a certain distance, you might not be able to read the letters. It's clear that if you can't read the characters, the viewing distance is goo great. Instead of moving the monitor closer, why not make the characters larger? In fact, guidelines recommending close viewing distances can only encourage the computer industry to maintain relatively small characters. That in turns forces closer viewing distances and can perpetuate eyestrain. It is difficult to set an exact limit for a minimum viewing distance. If sustained viewing closer than the resting point of vergence contributes to eyestrain, perhaps we should say that eye-screen distance should not be closer than the resting point of vergence. Somewhere between your resting point of vergence and 6 inches in front of your nose you are going to experience discomfort. That distance is a combination of gaze angle, how long you've been working at the computer, your individual visual system's capabilities, and a number of other factors. Does this help to put an absolute number on how close is too close? The reality is that there is no limit, based on visual fatigue considerations, to maximum viewing distance at computer workstations. From what we know about visual strain, farther viewing distances are better, at least up to the RPV. For example, if the RPV is 35 inches, an eye-to-screen distance of 25 inches is preferred to 20 inches. Viewing distances beyond 35 inches (the RPV in this case) should neither increase nor decrease eyestrain. To allow for greater eye-to-screen distances, we need software programs and monitors that allow font sizes to be increased easily. We need guidelines that don't force people to sit closer to their monitors than the distances at which they are comfortable. Ankrum is the director of Human Factors Research for Nova Solutions Inc. He welcomes comments and suggestions for other myths of ergonomics. The force of contraction of the human ciliary muscle during accommodation. Visual strain during VDU work: the effect of viewing distance and dark focus. NASA, (1995), NASA-STD-3000, Man Systems Integration Standards. Near Work, Visual Fatigue, and Variations of Oculomotor Tonus.