Berkeley CSUA MOTD:Entry 18690
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2025/04/03 [General] UID:1000 Activity:popular
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2000/7/16-17 [Recreation/Sports, Recreation/Computer/Games] UID:18690 Activity:high
7/16   anybody out there working in the game industry (for console systems
       and PC's) who has any words on what the job is actually like,
       in terms of both coding and graphic design/art positions?
       i already know that the pay is less than other jobs,
       but how enjoyable is the job...?
       \_ really depends on the company and you
          \_ i've still to find a job that i like so much i want to sit
             around for more than 8 hours.  i've heard that the hours
             are long, which is fine, but i've also heard that the
             the deadlines are extremely tight, so one guy i talked to
             mentioned it wasn't as fun as he thought it was going to be.
             \_ It depends on what your job is.  If you're hired as a peon,
                and you work for some big, icky company, then your job is going
                to suck.  Do not let this happen to you.  If you work
                as, say, lead engine programmer (or some level higher up
                than code monkey) for a company that treats its employees
                well, it can be great.  As a general rule the smaller
                companies are better, but too small == a lot of risk that
                you may never even finish a first game before the company
                goes down.  The main way to get a good job in the game
                industry is to have some kind of game-specific experience
                before you go in.  It can be something dumb, like a
                Half-Life mod or whatever.  But have something.  -blojo
                \_ I am sure jobs at small companies can suck too, isn't that
                   right blojo?
             \_ what game company?
2025/04/03 [General] UID:1000 Activity:popular
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