7/16 anybody out there working in the game industry (for console systems
and PC's) who has any words on what the job is actually like,
in terms of both coding and graphic design/art positions?
i already know that the pay is less than other jobs,
but how enjoyable is the job...?
\_ really depends on the company and you
\_ i've still to find a job that i like so much i want to sit
around for more than 8 hours. i've heard that the hours
are long, which is fine, but i've also heard that the
the deadlines are extremely tight, so one guy i talked to
mentioned it wasn't as fun as he thought it was going to be.
\_ It depends on what your job is. If you're hired as a peon,
and you work for some big, icky company, then your job is going
to suck. Do not let this happen to you. If you work
as, say, lead engine programmer (or some level higher up
than code monkey) for a company that treats its employees
well, it can be great. As a general rule the smaller
companies are better, but too small == a lot of risk that
you may never even finish a first game before the company
goes down. The main way to get a good job in the game
industry is to have some kind of game-specific experience
before you go in. It can be something dumb, like a
Half-Life mod or whatever. But have something. -blojo
\_ I am sure jobs at small companies can suck too, isn't that
right blojo?
\_ what game company? |