Berkeley CSUA MOTD:Entry 18214
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2025/04/03 [General] UID:1000 Activity:popular
4/3     

2000/5/9-10 [Recreation/Computer/Games] UID:18214 Activity:high
5/9     What game do you think has been completed the most by CSUAers?
        Starflight?  Wizardry?  Myst?  King's Quest?
        \_ Wolfenstein 3D?  Doom?
        \_ /usr/games/fortune. Forget everything else you've ever seen.
        \_ Tass Times in Tonetown!!!
        \_ Zork!
                \_ 1, 2, or 3?
        \_ Leisure Suit Larry (All Versions)
        \_ /csua/pub/life
        \_ MineSweeper
           \_ 115sec on expert. Still can't break the 100sec. barrier :(
        \_ what about rogue, angband, moria or nethack?
        \_ mario 64
        \_ Freecell!!!
        \_ NT pinball is actually a good game especially for a freebie.
           \_ It's not free if you have to buy NT.
        \_ I would say Nethack to all you windoze heathens, but it's
           CSUA-user 'completed' game.
                \_ Yes. Nethack is CSUA-complete. Everything in class CSUA
                   reduces to Nethack.
                \_ isn't there a unix version of some infocom game somewhere?
                   \_ I played "adventure" (aka Zork 0.1) on 4.2BSD.
                \_ soda mark IV had an "infocom" interpreter that had lots
                   of the classic games.  -tom
        \_ Angband--I seem to recall a big race to see who could finish
           Angband first on soda back in 1992 or 1993.  Of course, that
           doesn't necessarily mean "finished", since after whoever it is
           got through it (Kube?), people seemed to lose interest.  -John
                \_ I finished it too.  The problem with Angband is that
                   after 2000 feet you either win or get killed by something
                   breathing on you in one turn.  It's sorta dull.  -tom
                   \_ http://www.adom.de  I like this one a lot. -- ilyas
        \_ monopoly.  Oh wait, you meant *computer* game?
           \_ But for bill gates, it is a computer game!
2025/04/03 [General] UID:1000 Activity:popular
4/3     

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www.adom.de
If you want to learn why the world developed the way it developed, this is the book to read! For software engineers and game designers this book IMHO is invaluable because it teaches you to think in larger perspectives and to consider how large consequences can result from small triggers. Here you can really begin to understand how worlds come to be. It doesn't cost you any surcharge, but provides me with ADOM-related income. A 19 complete list of my reading recommendations is available 20 here.