11/4 I read of a game once where a a group of people either give each
other smiles or frowns. If you get a circle of smiles, everyone
gets a good amount of points. If everyone frown, everyone gets few
points. If everyone smiles but one guy, who frowns, frown guy
gets a butt-load of points, but everyone else gets 0. Sort of a
"prisoner's deliema" game. Does anyone know where I can find a writeup
of this game? Something more specific? Thanks
Addendum: I just want a description of the standard rules.
\- uh this is a little too braod/vague. this has been under discussion
since at least jjrousseau and the stag hunt. the "standard" modern
non-technical work is RAXELROD: Evolution of Cooperation. again
it depends whether your interesting is (mathmetical) game theory,
behaviorial game theory (read: psychology), applications to
social science etc. you might search around for "repeated" or
"iterated prisoner's dilemma".
\_ Ok, thanks, I really just want a standard set of group rules.
\- it's not so much "the rules" but the payoffs ... that's
what you use to calculate the equillibria/um, normative
strategies ... then you can analyize the empirical w.r.t.
to the normative. btw, IPD isnt that exciting, but i suppose
it is "the standard" starting point. something like the
ultimatium game is more interesting, IMHO.
\_ Ok thanks. Actually, I'm not studying it for academic
interest. I was using it to play with my Sunday School
class of 5, 11 year old boys. It seemed more interesting
than hangman.
\- you should enter an IPD tournament with the WWJebusD
strategy.
\_ I give you a..... SMILEY! |