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| 2000/7/16-17 [Uncategorized] UID:18688 Activity:high 66%like:18683 |
7/15 Offering LILA at a 10% discount! Contact bbfs for more info.
\_ Only $9 a night?! Wow, what a bargain!
\_ You must have mistaken LILA for yermom.
\_ You must have mistaken lila for yermom.
\_ TWO-FIDDY |
| 2000/7/16-17 [Computer/SW/Languages/C_Cplusplus] UID:18689 Activity:high |
7/16 Back from Microsoft PDC in Orlando. I feel so dirty. Giant
hype machine; .Net strategy an entirely unimplemented joke. C#
combines the worst parts of C++ and Java; MS showing definite signs
of embracing VB as their primary development language. Thousands
of clueless and lazy ("fear change!") developers. Don't let this
happen to you.
\_ wtf is C#? Can't find anything on the web about it.
\_ MS's answer to Java. Has a runtime environment, looks like C,
no direct mem access (not sure about the last one).
\_ it uses the "unsafe" keyword to run pointer arithmetic code.
C# adds a bunch of unwieldy features and disables the strengths
of Java, while still using a virtual machine.
\_ Funny thing is they're calling it C-sharp (as opposed to D-flat?)
instead of C-hash or C-pound.
\_ Or B-double-sharp.
\_ So what's the story or non-story on the .Net thing?
\_
\_ it uses VMs to run binaries compiled from a variety of languages
and it's "platform independent," meaning in MS case that it will
run on any MS platform. COM+ is dead. Note that none of this
actually works yet. MS projects library inclusion by 2002 or 2003
so start buying those books NOW so you'll be ready, slave!
\_ Fuck that. I'm not MS slave. I was just curious what the
Evil Empire was doing lately. Anyway, I don't see how
compiling C and running it on a MS/VM and compiling C++ and
running it on a MS/VM is any different than just compiling
and running directly on the OS. What's the VM for if it's
all MS underneath anyway?
\_ the most awful thing about this is that MS claims this is the
"innovation" the Justice Department is trying to stop. So fellow
Sodans unite; apparently all "innovation" is nowadays is copying a
bunch of other technologies, renaming them, then making a bunch of
PR announcements before any code is written. I'm thinking we could
do that easily. We must code PhilOS. Or at least write the PR for
it.
\_ I ll help if anyone is serious. -- ilyas
\_ Damn dude... it's the stars! Of course this isn't serious. |
| 2000/7/16-17 [Recreation/Sports, Recreation/Computer/Games] UID:18690 Activity:high |
7/16 anybody out there working in the game industry (for console systems
and PC's) who has any words on what the job is actually like,
in terms of both coding and graphic design/art positions?
i already know that the pay is less than other jobs,
but how enjoyable is the job...?
\_ really depends on the company and you
\_ i've still to find a job that i like so much i want to sit
around for more than 8 hours. i've heard that the hours
are long, which is fine, but i've also heard that the
the deadlines are extremely tight, so one guy i talked to
mentioned it wasn't as fun as he thought it was going to be.
\_ It depends on what your job is. If you're hired as a peon,
and you work for some big, icky company, then your job is going
to suck. Do not let this happen to you. If you work
as, say, lead engine programmer (or some level higher up
than code monkey) for a company that treats its employees
well, it can be great. As a general rule the smaller
companies are better, but too small == a lot of risk that
you may never even finish a first game before the company
goes down. The main way to get a good job in the game
industry is to have some kind of game-specific experience
before you go in. It can be something dumb, like a
Half-Life mod or whatever. But have something. -blojo
\_ I am sure jobs at small companies can suck too, isn't that
right blojo?
\_ what game company? |