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2000/7/16-17 [Uncategorized] UID:18688 Activity:high 66%like:18683 |
7/15 Offering LILA at a 10% discount! Contact bbfs for more info. \_ Only $9 a night?! Wow, what a bargain! \_ You must have mistaken LILA for yermom. \_ You must have mistaken lila for yermom. \_ TWO-FIDDY |
2000/7/16-17 [Computer/SW/Languages/C_Cplusplus] UID:18689 Activity:high |
7/16 Back from Microsoft PDC in Orlando. I feel so dirty. Giant hype machine; .Net strategy an entirely unimplemented joke. C# combines the worst parts of C++ and Java; MS showing definite signs of embracing VB as their primary development language. Thousands of clueless and lazy ("fear change!") developers. Don't let this happen to you. \_ wtf is C#? Can't find anything on the web about it. \_ MS's answer to Java. Has a runtime environment, looks like C, no direct mem access (not sure about the last one). \_ it uses the "unsafe" keyword to run pointer arithmetic code. C# adds a bunch of unwieldy features and disables the strengths of Java, while still using a virtual machine. \_ Funny thing is they're calling it C-sharp (as opposed to D-flat?) instead of C-hash or C-pound. \_ Or B-double-sharp. \_ So what's the story or non-story on the .Net thing? \_ \_ it uses VMs to run binaries compiled from a variety of languages and it's "platform independent," meaning in MS case that it will run on any MS platform. COM+ is dead. Note that none of this actually works yet. MS projects library inclusion by 2002 or 2003 so start buying those books NOW so you'll be ready, slave! \_ Fuck that. I'm not MS slave. I was just curious what the Evil Empire was doing lately. Anyway, I don't see how compiling C and running it on a MS/VM and compiling C++ and running it on a MS/VM is any different than just compiling and running directly on the OS. What's the VM for if it's all MS underneath anyway? \_ the most awful thing about this is that MS claims this is the "innovation" the Justice Department is trying to stop. So fellow Sodans unite; apparently all "innovation" is nowadays is copying a bunch of other technologies, renaming them, then making a bunch of PR announcements before any code is written. I'm thinking we could do that easily. We must code PhilOS. Or at least write the PR for it. \_ I ll help if anyone is serious. -- ilyas \_ Damn dude... it's the stars! Of course this isn't serious. |
2000/7/16-17 [Recreation/Sports, Recreation/Computer/Games] UID:18690 Activity:high |
7/16 anybody out there working in the game industry (for console systems and PC's) who has any words on what the job is actually like, in terms of both coding and graphic design/art positions? i already know that the pay is less than other jobs, but how enjoyable is the job...? \_ really depends on the company and you \_ i've still to find a job that i like so much i want to sit around for more than 8 hours. i've heard that the hours are long, which is fine, but i've also heard that the the deadlines are extremely tight, so one guy i talked to mentioned it wasn't as fun as he thought it was going to be. \_ It depends on what your job is. If you're hired as a peon, and you work for some big, icky company, then your job is going to suck. Do not let this happen to you. If you work as, say, lead engine programmer (or some level higher up than code monkey) for a company that treats its employees well, it can be great. As a general rule the smaller companies are better, but too small == a lot of risk that you may never even finish a first game before the company goes down. The main way to get a good job in the game industry is to have some kind of game-specific experience before you go in. It can be something dumb, like a Half-Life mod or whatever. But have something. -blojo \_ I am sure jobs at small companies can suck too, isn't that right blojo? \_ what game company? |