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1998/6/2-4 [Computer/SW/OS/Windows] UID:14162 Activity:high |
6/1 Is there any way to measure time to the nearest milisecond (or (less) under Windows NT 4? Can someone tell me where I can find the answer to this question? Thanx. -dcw \_ WINDOWS NT isnt accurate to the nearest millisecond. \_ If it's a Pentium (P5/P54C/P55c) you can read the performance counter registers which tell you the exact number of clock cycles since reset. I believe the PPro/PII have something #include <time.h> clock_t start, finish; start = clock(); finish = clock(); duration = double(finish - start)/CLOCKS_PER_SEC; Routine Required Header Compatibility clock <time.h> ANSI, Win 95, Win NT The clock function tells how much processor time the calling process has used. The time in seconds is approximated by dividing the clock return value by the value of the CLOCKS_PER_SEC constant. In other words, clock returns the number of processor timer ticks that have elapsed. A timer tick is approximately equal to 1/CLOCKS_PER_SEC second. In versions of Microsoft C before 6.0, the CLOCKS_PER_SEC constant was called CLK_TCK. (this was taken fron MSVC++ 5.0 help files. Note that clock() returns -1 if the clock is unavailable for some reason.) --emarkp similar. 486 doesn't. AMD, Cyrix, etc.: dunno. --phr \_ KeQueryPerformanceCounter and if 1 microsecond is not good enough, look at http://www.sysinternals.com/sysperf.htm -tracs \_ Using Visual C++ 5.0, there was some ftime function that put ms info into a structure. good for random seeds -jctwu \_ You idiot, there's only 20 bits in a microsecond. \_ you idiot, it should be "there ARE only 20 bitS...." - your english prof. \_ in theory 20 bits is bad, but it works really well in practice - mail me if you want to talk about it -jctwu \_ look for clock() in the MSVC++ 5.0 help files -- emarkp (abridged) |
1998/6/2-4 [Computer/HW/Drives] UID:14163 Activity:kinda low |
6/2 I'm looking for information on cassette tape to CD replicators. I have some old deteriorating audio tapes that I would like to burn it into a audio CD. Anyone with information on such a machine? Thanks a lot. \_ buy CD-R drive ($400). Plug your stereo into the audio-in of your computer. Record tape using free software. Make CD. -tom \_ a cheap CD-R could be had for $250 or so nowadays, EIDE though. \_ Thanks, but I'm looking for something that I can put in a tape and a CD and it'll burn automatically. I'm making the CDs in high volume. It's educational audio tapes, not for music piracy. |_ So you're saying educational piracy is okay, but music piracy is bad? Anyways, like the next guy implies, Make a good "master" copy by hand, then just buy a 1->6 CD replicator machine. \_ after you have the audio image on disk, you can burn as many CD's as you want without having to record the tape again. I personally think this is _way_ better than a cassette tape to CD replicator idea since your cassette will wear out during replication especially you want _high volume_ unless the machine stores the audio data somewhere during replication. Of course CD-R is not going to be high volume. You might want some professional help if you really need the volume, or you could pay a couple hundred thousand dollars for your own CD-stamping machines. <g> \_ Yeah whatever, pirate. \_ Hey can I borrow/rent your burner when you're done? -- KopyKat |
1998/6/2 [Politics/Foreign/Asia/Japan, Reference/History/WW2/Japan] UID:14164 Activity:high |
6/2 http://cnnfn.com/hotstories/bizbuzz/wires/9806/02/virtual_wg \_ I'm surprised it was Italians instead of the Japanese. \_ http://db.photo.net/dating -- it's free, and probably just as rewarding. |
1998/6/2-4 [Uncategorized] UID:14165 Activity:nil |
6/2 Wednesday. 9:00. Casa de Nick. B5 and Southpark. -nweaver \_ How many new southparks have there been since Cartman's Dad Part 2? |